This is a very dense summary of the topic of Big Data Science, i.e., the intersection of Big Data and Data Science. It's my summary for the course with the same name I followed at Ghent University in 2018.
If you're new to the topic and adventurous or interested in what you might not know yet, you can use this to get an idea of the topic and use it as starting point for further research.
Table of Contents
Introduction
 Data Science
 the science of how to extract insight from data
 Big Data
 data a statistician sniffs at
The approaches taken in Big Data versus statistics or classical AI are quite different:
Statistics  Classical AI  Big Data 

Hypothesisdriven  Knowledgedriven  Datadriven 
Careful data gathering  Expert knowledge + logic  Get all the data first, figure it out later 
The four V's of Data Science:
 Volume
 Variety
 Velocity
 Veracity
Lack of Veracity is the biggest problem. A lot of time is still spent on cleaning data and you don't want to do that.
Data Mining is beating the data until it confesses. So you still need statistical verification tests to make sure your conclusions are significant.
Big Data Management
The Old Model
Data is stored in a storeonly system, often geared towards archival so not very fast. In order to do something with the data, you'd need to build an ETL process (Extract, Transform and Load) that fetches the data you need and stores it in a RDB (Relational DataBase), i.e., a very structured data format. Then, you can perform queries and have views on that data.
The problem here is that once you have a decent amount of data, the ETL process is just too slow. It tends to run overnight (so there's the daily delay too) but you'll soon get to a point where the ETL process takes too long to complete in order for you to do something with it, before you need to refresh the data.
Hello, Hadoop
Hadoop turned this process on its head. These are the principles introduced by Hadoop:
Just store it. Don't worry about data structure. You can store anything in the Hadoop File System.
Scale horizontally. Rather than having big, expensive, single servers, Hadoop works with a large amount of commodity hardware. Failures and distributing work are handled automatically.
Move the processing to the data. Hadoop clusters both store data and perform computations. By making calculations without needing to send all the raw data over the network first, you'll get incredible speedups. Note that because of the horizontal scaling, this works massively parallel.
In Hadoop architecture, the following types of nodes are present:
 NameNode
 keeps track of the location of files (which node has which file/block?).
 JobTracker
 schedules tasks across the cluster.
 Secondary NameNode
 handles as backup in case the main NameNode fails.
 DataNode
 stores data. All data is duplicated three times.
 TaskTracker
 tracks task completion and sends statistics to the JobTracker.
Note that the NameNode might be a bottleneck (only that node knows where the files are). This is avoided by keeping the amount of requests to the NameNode to a minimum. When a task is launched, the Job tracker figures out where the data is and sends that to all Task trackers who need to use the data.
Hadoop introduced the MapReduce programming model. Here, the framework handles data partitioning, dynamic scheduling, node failure and intermachine communication. The programmer is only concerned with writing a map function and a reduce function.
The fist version of Hadoop did not allow for an ecosystem by enabling developers to expand its internals, so the ecosystem consisted of code generators. Examples are Pig Latin which is a simpler API and Hive which generates MapReduce code from SQL queries.
Hadoop V2 introduced Yarn, with which Applications can run on the cluster. The Application Master runs on the master node and applications itself in containers in the nodes. Examples of Yarn applications are:
 Oozie
 manages complex ETL workloads with dependencies between them
 SQOOP
 allows backandforth transfer of data with relational databases
 Flume
 allows continuous log ingestion: a source collects logs, the channel stores and buffers, a sink extracts and forwards the processed data (e.g., on the HDFS  Hadoop File System)
 Kafka
 is a message broker and stream processor (think pub/sub)
Set a Spark to it
Hadoop starts up a Java Virtual Machine for each job, which is slow AF. Think of Hadoop like a (manual transmission) diesel: it's a car all right (we used to have horses, remember) but is not straightforward to operate and accelerates slowly.

Spark solved these problems, with the following design goals:
 Low latency but still have fault tolerancy and scalability
 Generality and simplicity: MapReduce is a constraint; Spark allows you to do things with less lines of code, you can batch and stream
 Ability to use the memory instead of writing to disk every time (this is a big one)
Instead of executing immediately, Spark only makes calculations when you really need them. This way, a lineage graph is built so that the framework can look at all your calculations simultaneously and make optimizations for you. This also allows Spark to recompute parts of the graph if anything failed.
At the frontend, Spark has a few options builtin: Spark SQL, Spark Streaming, MLLib and GraphX.
In Spark v1, the main object type for data manipulation was the RDD (Resilient Distributed Dataset). These are immutable so very useful in cyclic workflows like in machine learning, where you reuse data. If it's not available anymore (e.g., the memory was full) RDD's can just be recomputed. RDD objects are processed by the DAG scheduler (Directed Acyclic Graph), then sent to the task scheduler which assigns tasks to workers.

An RDD consists of:
 A list of partitions it's associated with
 Its dependencies
 Its preferred locations (where do I want to be for fast computation)
 Partitioning info
Since Spark v2, the main type is the Dataset, which is easier to use (similar API to Pandas) and has better optimizations. The Dataset uses named fields, while an RDD is an object or a keyvalue pair. Maybe even more important, the Dataset has performance that is independent of the client's programming language.

The core of spark is composed of:
 The Spark Context which lives on the client
 The Cluster Manager which starts and manages workers
 The workers who live in Spark Executors. Executors are longlived JVMs and assign a thread per task.
A few more advanced concepts:
 Accumulator variables
 are shared variables which are writeonly for workers.
 Broadcast variables
 are readonly variables that are cached on all nodes (good for sharing a big dataset among all nodes).
 Partitioning
 can be done manually if you reuse a dataset multiple times and your data is keyvalue formatted.
Stream Management
Traditional big data solutions focus on batch work: a lot of work is performed at once. With stream management, you want to process highvelocity data as it comes in (for example, website popularity or log analysis).
Use an event hub to ingest your streaming data. This buffers the data and sends it out to everyone that needs it: file systems for permanent storage and streammanaging applications. Kafka is the big player here.
Note that stream processing is not the same as realtime processing. The second one involves tight restrictions on processing speed: a result in a small time frame is guaranteed. Stream processing does not have these guarantees; it'll be a bit slower but a lot simpler and more powerful.
We define a couple of types of stream management:
 SEP
 Simple Event Processing. Processes single events. For example, filtering, routing, splitting. For example, detecting error states in a log.
 ESP
 Event Stream Processing. Acts on streams. Looks at ordinary data as well. For example, aggregations on order data.
 CEP
 Complex Event Processing. Can look at multiple events / event streams simultaneously. Will compute statistics, pattern detection, joins on data and might introduce new events.
Let's introduce a few concepts.
Streaming Models. How do you interpret "streaming"?
 Continuous Streaming
 process events instantly. Lowlatency but lower throughput. Expensive to implement fault tolerance.
 Minibatch Streaming
 process events a couple at a time. Higher latency but higher throughput. Easier to implement fault tolerance.
Delivery guarantees. In a streaming system, errors in message delivery will occur. What kind of guarantees do you need?
 At most once.
 At least once.
 Exactly once. This can be implemented as (a) at least once with duplicate filtering or (b) with checkpoints, where the entire system's status is rolled back in the event of failure.
Backpressure. When too much events come in for the processing system to handle them, the "pipes" (buffers) start to fill up and at some point, events will start leaking out and data will be lost. How full the pipes are is what we call the backpressure.
The Messaging Tier. The component of the architecture between the collection and analysis tiers. This performs message routing and buffers messages as needed. Allows you to decouple collection and processing. Additionally, the messaging system can store data to the file system for persistent storage and handle consumer (e.g., the analytics tier) failure.
Statefullness. Some event processing systems are stateful because they need to keep data on their own (e.g., counting number of events). Others like filters are stateless. Usually you'll have a distributed store that keeps the processors' state in check. This might be remote (on a different system) or on the system itself (local; e.g., when you split the distributed store in the same way as the processing).
Time and ordering. Events can get delayed everywhere so it's likely that they arrive somewhere out of order. The event time is different from the stream time. Usually, you'd buffer for a certain amount of time, sort in that buffer and then let it all through. In practice, this is done with watermarking which is a bit more complex; it adds a limit to how long ago data can arrive outoforder.
Time window policies. The trigger policy defines when data should start being processed, while the eviction policy determines when data should leave the window.
A sliding window triggers on the interval time and evicts based on the window length.
A tumbling window can trigger based on time and on the number of events. It evicts on the window length, too.
Unified Log Processing
In unified log processing, there is a central Enterprise Event Bus that aggregates and distributes its inputs to the processors. The contents in the EEP is what we'd call the "unified log." This are the properties of the unified log:
 Unified
 it's one technology for all the events
 Appendonly
 events are appended and immutable, deleted when they reach the end of the window
 Distributed
 the unified log lives on a distributed, sharded, replicated platform
 Ordered
 every event has a unique offset (within a shard); there's no global state
What you need to know about processing unified logs with Kafka:
 Awesome scaling capabilities
 You can add adhoc consumers and batch consumers
 Automatic recovery of broker failure
 You need custom code, it's not an endtoend solution and there aren't many libraries to help you
 Kafka doesn't transform data
This is how it works:
 Kafka runs on nodes ("brokers").
 Messages are organized into topics which are replicated and distributed.
 In the replication, only one broker per partition is the master and used for reading.
 Producers push, consumers pull.
 A producer always writes at the end, consumer start reading at a specified offset. The "zookeeper" keeps track of these offsets.
New architectures
Structured Streaming. This uses the Dataset API for both batch and streaming operations. As this organizes data into columns, it's highly structured. Fast, faulttolerant, exactlyonce stateful stream processing...except you don't have to reason about streaming.
The Lambda architecture. Big Data systems, especially when you add streaming, are getting too complex. In the lambda architecture, you precompute views on the raw data in batch, then add in the latest results with some stream processing library. You can then query those views very quickly. Changing data is not allowed, you can only create and read. Instead of deleting, just exclude data from the viewyou might mess up and destroy valuable data otherwise. Just keep the data. Keep the data separate from the queries. Kappa allows you to implement it with a /single/ code base that handles the batching and the streaming.
Algorithms
Information Retrieval
In order to find documents, you need an /inverted index/: a data structure that maps queries to documents. These documents are sorted by their ID.
An information retrieval system performs these steps:
 Grab document lists for each term
 Combine the lists and rank their items
 Extract document snippets and return results
Crawling
A basic crawler follows links on a page (add links on a page to the queue) and processes and stores page data. Challenges are: etiquette (don't DoS every website), distributing computation, detecting (near) duplicates, supporting multiple languages.
Creating the Database
You'll need to run the document processing in parallel, so use MapReduce
(Hadoop was made for these kinds of workloads). The mapping step is just
building the inverted index for each of the worker's documents. Then, you
give it a composite key (term, document_id)
and use the following rules:
 Partition by term only
 Sort by term and document ID
This way, the framework sorts by document ID instead of making the reducer do this (which would only work if all the document payloads for the term could fit in memory). The reducer keeps track (internal state) of all the documents encountered and flushes this list when he encounters a new term.
Compression
Use Dgaps. Since the list of documents is stored in increasing order, you can store the difference between these IDs so that the numbers are a lot smaller. Now we just need to figure out how to make these actually use less bits, too.
Variablelength integer coding. (varInt) The first bit of a byte is the "continuation" bit: if it's 0, the number extends beyond this byte. This is quite slow because there will be many mispredicted branches.
Group varInt. (by Jeff Dean) Integers are stored per four. The first byte has 2 bits to denote the length (in number of bytes) for each of the four following integers. Processing this is a lot faster: you can use a lookup table (per four numbers, of course).
Simple9. (wordaligned) Encode per word (32 bits). The first four bits denote how many numbers there are, the other 28 encode those numbers.
Prefix codes. (bitaligned) Truly variablelength encoding.
Note that processing speed goes down as numbers are compressed more strongly.
Matching
To store the data, you can either split by row (by term) or by column (by document). Per document is faster: all nodes need to work for every query but you avoid hot spots and bottlenecks. These nodes can work in parallel.
TFIDF (Term Frequency  Inverse Document Frequency) is the basic query score metric.
First, normalize your words: remove stop words, make it all lowercase, apply stemming, try to fix spelling mistakes.
Then,
$$ R = (K + (1  K) \frac{f_{t,d}}{\max_\mathrm{word} f_{\mathrm{word},d}}) \log\frac{N}{\{d \in D: t \in d\}} $$
In order to rank the results, interpret the query as a minidocument, compute its TFIDF scores and compute the cosine similarity (for example) between documents and query.
PageRank
Main idea: build a flow graph where each node distributes its score along its outgoing links. The score of a node is its PageRank. To solve the flow equations, either do it analytically (add a normalization constraint for it to have a single solution) or better, use the power iteration. In pernode form, the update rule is:
$$ r_j \leftarrow \sum_{i \rightarrow j} \frac{r_i}{d_i} $$
In matrix form:
$$ \vec{r} \leftarrow M \vec{r} $$
You can also interpret the rank as the probability that a random walker is at a given node.

With this basic formulation, there are two challenges, though:
 Spider traps: network structures where the rank stays trapped
 Dead ends: structures where the importance leaks out
Both of these challenges are addressed by introducing /teleports/: with a probability $1  \beta$, the random walker jumps to a random location in the graph.
This addition makes the transition matrix dense which is a problem for storage. However, most elements are just $1/N$ so you can subtract that from the value and add it later, when you fetched something from the matrix.
To prevent leakage, normalize the matrix in every step: calculate the difference of its total weight and distribute that along every element.
Paralellizing computation is simply by performing block matrix multiplication and distributing that along workers.
Topicspecific rank. Use a biased teleport set, that teleports within the set of pages of which you know they belong to a topic. That way you get a score within that topic.
Preventing spam. Use TrustRank: create a virtual topic that represents "trust". Then, the spam mass $S$ of a page is the following, where $r$ is the PageRank and $t$ the TrustRank.
$$ S = \frac{r  t}{r} $$
You can eliminate pages with a high spam mass (which means almost all of their PageRank comes from nontrusted websites0.
Online ads: AdWords
The mathematical problem we're trying to solve here is bipartite matching. You have a graph with two sets of nodes. Within a set, nodes are not connected; between the sets, as much connections as possible are present. Basically, you want to match each ad to a (good) search query.
In an offline situation, you can use the HopcroftKarp algorithm (iteratively find an augmenting path and swap the connected/nonconnected parts). In an online situation you'll have to resort to a greedy algorithm, because you only get the preferences of one node at a time. You cannot change choices you made later.
To evaluate online algorithms, we define the competitive ratio as
$$ c = \min_\text{possible inputs} \frac{M_\text{greedy}}{M_\text{optimal}} $$
This will be larger than 0.5 and you want it as close as possible to 1.
Okay, AdWords. You (as Google) want to maximize your revenue. Maximizing the expected revenue is naive: it favors those with a high CTR (ClickThrough Rate) but the only way to measure that is to try placing the ad. CTR depends a lot on where it's placed and when it's shown, so this is a difficult number to optimize.
You also know that each advertiser has a limited budget. So you want to deplete the budget of every advertiser. The balance algorithm by AdWords is basically this: /pick the advertiser with the largest unspent budget./ (assuming all bids are equal) This nicely gives every advertiser a chance to be shown and depletes everyone's budget. The competitive ratio is $1  1/e$.
To generalize this to nonequal bids, the fraction of remaining budget is more important; and add a bias towards larger bids. Otherwise, advertisers with a large budget and very small bid are always shown. More specifically, with $x_i$ the bid and $f_i$ the fraction of budget left, the ranking $\psi_i$ is
$$ \psi_i = x_i (1  e^{f_i}). $$
With this formulation, the competitive ratio is still $11/e$.
Recommending content
The ideal result of a recommender system is that it would recommend items from the /long tail/: items that are not popular, yet highly valued by the individual.
ContentBased Recommendations. Create a feature vector for each item (properties you need to know beforehand). You can similarly compute such a vector for users, by multiplying their rating for each item with the item vector and combining that (normalized). The cosine similarity then is your measure for "compatibility." Note that the utility matrix (the matrix that stores the ratings) is very sparse.
Contentbased systems suffer from the cold start problem (you need to build a profile before you can start recommending items), but you need to add all the features yourself. Neither is there a firstrater problem: you can recommend items that are yet unrated. However, these systems tend to have low serendipity (surprising results).
Collaborative Filtering. To recommend items to a user, (1) find a number of its neighbors/: users the most similar ratings (use Pearson correlation or normalized cosine similarity). Then, (2) find items they all rate highly, rank those and return the results. So the predicted rating is the rating of a user's neighbors, weighted by the similarity the user has with that neighbor. This is /useruser collaborative filtering.
Useruser collaborative filtering is very computationally expensive, since it needs to search through all users for every rating. User preferences tend to change, however, item similarities are much more consistent. Also, there are likely more users than items. So you can swap the order and perform itemitem collaborative filtering: (1) find similar items by weighting them with how similar user ratings are, (2) weigh those item similarities by the user's preferences to predict a rating.
Itemitem filtering can perform better because a user typically has multiple tastes and so items have simpler "type of similarity" than users. You can precompute the itemitem similarity matrix because item similarities don't change that quickly. However, itemitem filtering tends to return too similar results (exactly because it doesn't use people's complex tastes as extensively).
Stream Mining

Challenges when looking at streams:
 The dataset is not known in advance
 There's an infinite amount of data
 The data is nonstationary, i.e. the distribution changes
 The input rate is controlled externally
This is what we want to do: make calculations on a stream when our memory is limited beyond what we'd need to perform the calculations in a naive way.
Fixedproportion sampling. You want to keep a representative set but subsample the data. This method still results in potentially infinite storage but reduces the amount. What you need to know: don't randomly pick items, but pick a subset based on the key. How you determine the key depends on the queries you'd expect. For example, when counting amount of duplicate search queries per used, subsample the users instead of the queries.
Fixedsize sampling. Use reservoir sampling: say you want to keep $s$ elements, each sampled from the total amount of elements until now $n1$. To add the $n$'th element, keep it with probability $s/n$ and if you want to keep it, replace one of the existing elements, uniformly random.
Counting bits. Use the DGIM algorithm. Summarize in buckets which increase exponentially in size. Here, "size" is defined as "number of 1s". A bucket is defined by its starting time (number of 1s on the most recent side) and its size. All sizes are stored modulo $s$, the window size. When adding a 1, create a new bucket and combine buckets upstream so that there's only one or two of each size. This method needs $\mathrm{O}(\log s)$ bits for the stream.
To count the number of 1s until $k < s$ ago, sum the bucket sizes fully after $k$ and add half the size of the partial bucket. The maximum error is half of the largest bucket size or 50% of the real value.
Bloom filtering. Suppose you have a set of $m$ values $s \in S$ that you want to keep in the stream and $n$ bits storage. $n$ should be larger than $m$. Have a set of $k$ independent hash functions $h_i: S \rightarrow [1:n]$. For all $s \in S$, for all hash functions, set the bit at the position of the hash value to 1.
To filter, run the $k$ hash functions and verify whether the value in the bit array is 1 everywhere. All positives will be let through but there will be false positives. The probability of a false positive is $1  (1  1/n)^m = 1  (1  1/n)^{nm/n} \approx 1  e^{m/n}$. For $k$ hash functions, the probability of a false positive is:
$$ (1  e^{km/n})^k $$
Counting item frequencies. Use the CountMin Sketch method: store a matrix with $k$ hash functions in the rows and $w$ columns, the possible outputs for the hash functions. When a new item enters, add 1 in every row to the column corresponding to the hash value (see how embarassingly parallel and distributable this is?). To count an element, take the minimum value over all rows.
Counting distinct elements. Use the FlajoletMartin approach: keep track of the maximum number of 0 bits at the end of the hash value of every element. Say this maximum is $R$. Then, the estimated number of unique items seen is $2^R$. Note how imprecise this is, so use multiple hash functions, then group them and take averages withingroup; take the median value of all groups. Note that $\mathbb{E}[2^R] = \infty$.
Largescale Machine Learning
The statistical formulation. You have a set of hypotheses $\mathcal{H}$ of which you want to pick the one with the smallest risk $R$. The risk is defined as the expected loss $L$ over the input distribution:
$$ L: \mathcal{H} \times X \times Y \rightarrow \mathbb{R}: (f; \vec{x}, y) \mapsto L(f, \vec{x}, y) $$
$$ R: \mathcal{H} \rightarrow \mathbb{R}: f \mapsto R(f) = \mathbb{E}_{(\vec{x}, y) \in X \times Y} [L(f; \vec{x}, y)] $$
Since the input distribution is not known beforehand, we have to estimate this. This is called Empirical Risk Minimization (ERM):
$$ \hat{f} = \min_{f \in \mathcal{H}} \hat{R}(f), $$
where $\hat{R}: \mathcal{H} \rightarrow \mathbb{R}$ calculates the mean risk for a function over all observed inputs.
So machine learning covers two areas:
 Optimization
 finding $f$ and knowing how that depends on $\mathcal{H}$
 Statistics
 figuring out what we can infer about $R$ by observing $\hat{R}$ and knowing how this depends on $\mathcal{H}$
Statistical Learning Theory. The SLT Theory defines a bound on the error we can make with $\hat{R}$. With $\mathcal{C}_\mathcal{H}$ the /capacity/ of $\mathcal{H}$ (some measure of the amount of possible functions),
$$ \Pr(\exists f \in \mathcal{H}: R(f) > \hat{R}(f) + \epsilon) \leq \mathcal{C}_\mathcal{H} \delta(\epsilon) $$
Structural Risk Minimization. SRM restricts the space of possible functions by imposing a penalty for the complexity of $f$. We'll mainly refer to this as regularization. With SRM,
$$ \hat{f} = \min_{f \in \mathcal{H}} \hat{R}(f) + \gamma h(f). $$
Regression. $\hat{y} = \vec{x}^T \vec{w}$. With Ordinary Least Squares (OLS), the loss function is the squared difference $(\hat{y}  y)^2$. Then, the expected risk is:
$$ \hat{R}(\vec{w}) = \frac{1}{n} (X\vec{w}  \vec{y})^T (X\vec{w}  \vec{y}), $$
where $X$ is the augmented feature matrix (has an extra column of 1's) and the last item of $\vec{w}$ is the bias $b$.
Ridge Regression. Applies L2regularization as SRM to regression.
Least Absolute Shrinkage and Selection Operator. Applies L1regularization as SRM. This favors sparse solutions but has no analytical solution.
Classification loss. Also called the 01 loss, this is the ideal loss function for classification problems (it's the accuracy) but hard to optimize because it's a combinatorial problem.
The Perceptron algorithm. Basically gradient descent for regression. Apply the following update rule for each misprediction:
$$ \vec{w} \leftarrow \vec{w} + y_i \vec{x}_i. $$
The perceptron algorithm guarantees convergence, assuming the data is separable.
Linear Discriminant Analysis. A generative approach to classification with a linear boundary. Assume $\Pr (\vec{x}  y)$ is Gaussian and there is a prior distribution over $y$. Then, you can generate instances by using the empirical mean and average for each $y$. If the prior over $y$ is uniformly distributed, the solution for LDA minimizes OLS loss.
Logistic Regression. The discriminative version of LDA, this skips the generation of distributions of $\vec{x}$ and directly proposes a linear boundary. The probability of a class is
$$ \Pr (\vec{x}; \vec{w}, b) = \frac{1}{1 + \exp(y(\vec{x}^T\vec{w} + b))}. $$
This is convex but there's no analytical solution. You can add SRM regularizers easily.
Support Vector Machines. SVMs use the hinge loss and add L2regularization.
Scalable optimization. In a closedform solution, the matrix inversion is most expensive. You can distribute the outer products and sum them, but still need to invert that combined matrix on a single node. Gradient Descent can be more easily distributed, by distributing the update rules for the feature dimensions. Stochastic Gradient Descent uses a random sample of input data for every step and produces better results while making the algorithm more manageable in terms of complexity.
Neural Networks. A neuron computes a linear combination of its input neurons and adds a nonlinear activation function. A neural network is composed of multiple layers of neurons that each perform the same computation albeit with different weights. Forward propagation is the composition of these functions, back propagation is computing the gradient of the whole function and applying gradient descent.
Activation functions. Often, the sigmoid/logistic function is used: $x \mapsto 1/(1+e^x)$. The ReLU (Rectified Linear Unit) is better and favors sparse solutions: $x \mapsto \max(0, x)$.
Knearest neighbor. Trainingless classification algorithm. That means, though, that all the data has to be stored and accessible very quickly. The curse of dimensionality strikes again! Also, when you end up using this, normalize your dimensions since it uses Euclidean distance.